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 Swordmaster Heraldry Plates/Crests

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Swordmaster Heraldry Plates/Crests Empty
PostSubject: Swordmaster Heraldry Plates/Crests   Swordmaster Heraldry Plates/Crests EmptySat Feb 02, 2013 11:01 am

What are the suitable Heraldry Plates/Crests for Swordmasters? As

you know there are both Stats-based Heraldry and Skills-based

Heraldry. I would not be talking about ALL the plates available,

but just what I consider is good for Swordmasters, and some other

possible alternatives.

Note: I do not have the names of all the Heraldry Plates from DN

SEA. I will be using my own translation from the CN/TW servers.

Nonetheless, I will explain what the plate does, so you will

roughly get the idea which Heraldry Plate it is.

Firstly, let’s talk about Stats-based Heraldry. The most important

few plates would be

Fatal - Increases your Critical Chance by a certain amount. I

believe all attack classes will use this plate as one of their 8

choices. Critical ignores defense, so that is what makes Critical

so important. Magic SM need high critical chance to be effective.
Destruction Physical Attack/Magician Attack - Depending on the

build you are using for your Swordmaster, pick one of them.

Thisamplifies your attack stat by a huge margin. Being Hybrid, you

can choose to use them both at the same time, but you would have

to sacrifice another Heraldry for it.
HP - Increases your HP by a certain amount. Paladin with the

Avatar skill can get his HP up to a very high amount, and this

amount can be used to increase the amount of heal you do with your

Heal skill. When you are using HP/Vitality equips, this plate will

increase your HP by a lot more.
Bear/Wisdom Wise – Increases your Strength/Intelligence Stat

by a certain amount. Depending on whether you are going for Moon

Lord or Gladiator, pick either one or both of them. Using this

will increase your physical and/or magic attack by a good margin.

Subsequently, these are the possible plates that I would pick.

Mana/Energy Vibrancy - Increases MP regeneration. Depends on

your character if you have sufficient MP regeneration or not.
Health Vitality - Increases your Vitality Stat by a certain

amount. This would increase a little of your HP and Defense,

UNLESS you are using equipment that boost Vitality by a huge

margin. Then, this plate will increase your HP by a huge margin.
Undaunting – Increases your Paralyze Resistance Stat by a

certain amount. This reduces the chance of you getting hit to a

state in which you won’t be able to move for a slight duration

When you are really rich, try to get yourself a 3-stat Heraldry

Plate. If you have ever gotten one in CBT, you would have seen a

Stat Heraldry giving you a random additional stat in it. When a

good additional stat is imbued within a good Heraldry Plate, it

would usually cost a bomb. Either use it, or sell it for gold!

Secondly, for Skills, they are

Moon Light Splinter – Must-have for Magic Swordmasters. Pick

the damage increase choice in the Heraldry Production. The

cooldown for this skill is only 9 seconds! You will be able

spamming this almost the whole time. In Time Acceleration mode,

after using this skill once, you will be able to use MLS again in

about than 1 second.
Crescent Cleave – Must-have for Magic Swordmasters. Pick the

damage increase choice in the Heraldry Production. As mentioned

before, 5 waves travelling through huge mobs will give a huge

increase in DPS.
Half Moon Slash – Must-have for Magic Swordmasters. Pick the

decrease cast time choice in the Heraldry Production. Also

mentioned before, this skill has a long cast time so it is better

to get this heraldry to prevent from getting interrupted easily.
Dash – Pick the damage reduction when dashing forward choice

in the Heraldry Production. In case you don’t know, you can use

tumble to avoid damage. You are invulnerable during the tumble

animation so that is why in most videos, you see players using

tumble whenever they will get damaged. Personally, I have not

tried this heraldry yet but from what people say, when you are

getting hit while dashing forward, the damage is reduced by a

certain %. If I did not remember wrongly, it is either 40% or 60%.
Line Drive – For this skill, it depends on whether you want

higher damage or faster cool down for the heraldry choice. If

you’re a physical SM, spamming physical skills will be your main

priority. Magic skills will be more on crowd control. Maybe the

decrease cool down choice is better but I think most people choose

the damage increase one.
I think there are other physical skills Heraldry Plate but the

reference site that I’m using do not have those information. I

will update this post as I get more details when OBT starts.

Feel free to drop any comments below.
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