Cabal Online (
[You must be registered and logged in to see this link.]: 카발 온라인) is a
[You must be registered and logged in to see this link.],
[You must be registered and logged in to see this link.] massively-multiplayer online role-playing game (
[You must be registered and logged in to see this link.]), developed by South Korean company
[You must be registered and logged in to see this link.]. Different versions of the game are available for specific countries or regions. Although
Cabal Online is free-to-play, the game has a "Cash Shop" which allows players to
purchase game enhancements and useful ingame items using real currency.
The game takes place in a mythical world known as Nevareth, which was
destroyed by an evil entity known as the CABAL. Out of the survivors,
six "Masters" rose up, each wielding the abilities of the "Force Power".
These masters taught the people, and Nevareth was rebuilt. Years later,
the CABAL is plotting a return to power, and the characters of the game
take up the role of heroes who battle the CABAL uprising and
conspiracy.
[You must be registered and logged in to see this link.] HistoryCabal Online was first released in
[You must be registered and logged in to see this link.] in October 2005.
[You must be registered and logged in to see this link.] The game was later released from closed
[You must be registered and logged in to see this link.] in
[You must be registered and logged in to see this link.] in July 2006,
[You must be registered and logged in to see this link.] and in December 2006 it was announced that the game and all subsequent versions had become free-to-play.
[You must be registered and logged in to see this link.] In
[You must be registered and logged in to see this link.], OGPlanet had picked up the license for the game and open beta testing began on February 1, 2008.
[You must be registered and logged in to see this link.] It was also stated that the full release would most likely come by the end of February.
[You must be registered and logged in to see this link.] On February 28, 2008, the game officially launched in North America,
[You must be registered and logged in to see this link.] while closed beta began in
[You must be registered and logged in to see this link.].
[You must be registered and logged in to see this link.] Gameforge published Cabal Online in Germany on December 3, 2009.
[You must be registered and logged in to see this link.] The service in North America provided by
[You must be registered and logged in to see this link.] was ceased on March 31, 2010, as the company did not reach an agreement
with ESTsoft, while the latter subsequently re-established North
American servicing directly.
[You must be registered and logged in to see this link.] GameplayAs a typical MMORPG, gameplay is focused on killing monsters,
[You must be registered and logged in to see this link.], performing quests for
[You must be registered and logged in to see this link.] and venturing into dungeons for treasure and "Alz", the in-game currency.
[You must be registered and logged in to see this link.][You must be registered and logged in to see this link.] Players can band together to form a party, with a maximum of six
characters. Bonus experience points can be awarded to party members
based on their contributions.
[You must be registered and logged in to see this link.]Characters are created on "servers" or game worlds, each with its own
unique name, such as "Mercury" or "Venus". Players from different
servers cannot interact with each other; however, usage of a specific
Cash Shop item allows characters and accounts to be transferred between
servers, though this function is not available in all countries. All
non-event servers have equal content, the only differences being the
player base and the total number of items and money flowing in-game. One
account allows for a maximum of six characters per server and a player
is allowed to play on every server with that single account. Servers are
subsequently divided into "channels", the number of which differs from
country to country. Players can communicate with others in different
channels through private messaging, or "whispering"
[You must be registered and logged in to see this link.] and they can switch to any channel, including Premium ones if they have purchased a Premium package.
Channels possess different characteristics depending on various factors. Channels labeled in green have manual
[You must be registered and logged in to see this link.] disabled, while those with a white-coloured name have it enabled. Even
if player killing is disabled, more difficult higher-level maps always
have Nation War PK activated regardless of the channel. The Trade
channel is designed specifically for buying and selling items from other
players through either broadcasting to the entire channel, or shouting,
or by the use of personal shops where players set up a number of items
and their prices and quantities.
[You must be registered and logged in to see this link.] The Novice channel serves as a gathering place for newcomers and has PK
also disabled. Premium channels are only accessible by those who have
acquired the Premium status from the Cash Shop packages or from a
Blessing Bead Plus, which is the substitute for monthly subscriptions.
Premium provides many bonuses in experience gain and item and Alz drop
rates, as well as the ability to use Premium channels and special
teleportation points, or warp gates, through the use of the "GPS Warp",
[You must be registered and logged in to see this link.] among other benefits. There is also a War channel in which Nation War
PK is fully enabled without penalty and in all maps, effectively
extending the war status to the entire channel except for "Warp Gates".
While in Nation PK, the two opposing factions the player can join are
allowed to battle each other without the usual Honour Point and
temporary
[You must be registered and logged in to see this link.] access penalties that apply to regular player killing. Those without a
nation may also battle every player without a penalty, though they will
have no allies within the war.
[You must be registered and logged in to see this link.][You must be registered and logged in to see this link.] World[You must be registered and logged in to see this link.]A player going through the warp gate located in Bloody Ice.
The world of
CABAL Online is split into different zones, namely maps and dungeons.
[You must be registered and logged in to see this link.] Starting players will only be able to access three maps and one zone,
the "Warp Gate", which provides walking access to all the three initial
maps. As they progress into the game and gain character levels, they
will gain access to new and more difficult maps, as well as dungeons, or
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Each map has a different setting and weather; examples of these include
deserts, forests, snow and ice maps and even a futuristic cityscape.
Each map has its own unique set of non-playing characters, such as quest
characters and shops, as well as many monsters to fight and gain
experience and treasure from. Travelling from one map to another is done
by either walking through the warp gate links or by using Premium GPS
Warp to instantly warp into a specific map. In assisting travel by foot,
players may acquire special vessels, namely Astral Boards and Bikes,
which provide greater speed, or by using the teleportation skills of
Dash and Blink, the latter exclusive to the Wizard class.
Character Classes and SpecialitiesStrategyWiki has more information about [You must be registered and logged in to see this link.][You must be registered and logged in to see this link.]A low-leveled Force Blader using magic to fight monsters in Cabal Online. The character and inventory dialog screens are open.
There are six
[You must be registered and logged in to see this link.] in
Cabal Online. Once a character is created, the player must choose which character class it will assume.
[You must be registered and logged in to see this link.] The six classes are the Warrior, the Blader, the Wizard, the Force
Blader, the Force Shielder and the Force Archer. Different character
classes provide different strategies, skill libraries, arsenal and even
starting locations.
By
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players will gain points that they can apply in three different
attributes that will shape their character, those being Strength, or
STR, Intelligence, or INT and Dexterity, or DEX. These attributes affect
several secondary attributes which will effectively determine the
strengths and weaknesses of the character. These secondary attributes
are Attack, the physical strength of Sword skills, Magic, the magical
strength of Magic skills, Defense, the resistance to enemy attacks, Hit
or Attack Rate, the accuracy of all the player's attacks and Defense
Rate, the rate at which enemy attacks are fully evaded or dodged.
WarriorThe
Warrior class is the typical
[You must be registered and logged in to see this link.] sword-user. They use Force to brutally enhance their physical
abilities. They possess the highest innate vitality or health value and
their offensive skills are slow and powerful. Their equipment set is by
default the highly-defensive
Armour Set, metallic armours made of various materials and two-handed swords, either
Great Swords or
Daikatana. They possess many strengthening
[You must be registered and logged in to see this link.] skills that can even further enhance their capabilities, including
party-targeted buffs. Their primary attribute is Strength which enhances
their physical attack value and their resistance.
[You must be registered and logged in to see this link.] BladerThe
Blader class is a fast sword-user melee class known for
its enhanced dodging and accuracy, as well as the speed of its skills.
They use Force to enhance both their dexterity and strength, giving them
more flexibility than a Warrior. Unlike warriors, however, they possess
only two party-enhancing strengthening skills; as such relying more
often on their individual strengths even when in a party, namely their
damage output and
[You must be registered and logged in to see this link.] rate. Their equipment includes by default the
Martial Set, a lightweight
[You must be registered and logged in to see this link.]-styled cloth which favours Defense Rate, or evasion, as well as a
Blade and a
Katana, or two swords of only one type if the player is so inclined.
[You must be registered and logged in to see this link.] WizardThe third class is the
Wizard and it is the basic
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They use Force to amplify the power of the elements around them akin to
what a Warrior does to its own strength. Their primary attribute is
Intelligence which raises their magical attack power. They possess
several buff skills that can affect not only themselves but any other
friendly targets they choose, as well as many party buffs. Some of these
skills are well known, namely the most basic ones which increase Health
or Defense and are usually performed on newcomers to aid them in their
initial progress. Their skills have a powerful damage output; however,
they have one particular difference from melee classes, which is their
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or AoE. While melee classes deal high damage to lesser enemies with the
same skill, Wizards disperse their damage through the highest area
possible for all classes. Combined with the paralysing capability of all
of their strongest skills, Wizards are crucial for controlling masses
of enemies. Their main disadvantage is their lower Defense; still, this
can be tactically overcome by making use of the stun effect of their
advanced magic. Their equipment set is by default the
Martial Set and dual
Orbs, single-handed globe-shaped controllers which spawn staves in recent versions of the game.
[You must be registered and logged in to see this link.] Force ArcherForce Archers are a variation of Wizards who prefer to
manipulate rather than amplify Force. Because of this, their skills have
a lesser area of effect in comparison to the Wizard's skills but, in
contrast, their damage is more precise, more accurate and with a higher
critical hit rate. They visualize and create a weapon in a way similar
to the Force Shielder, which is the Astral Bow; this weapon enhances
their accuracy and critical rate. They also possess the highest attack
range of all classes, even higher than that of a Wizard. Unique to this
class, they possess supportive magic such as powerful single-target and
party Healing skills, as well as many useful buffs, especially some used
on new players alongside the Wizard's. Their skills have the fastest
casting time of all, giving them a high damage per second value. Force
Archers value Intelligence and Dexterity, both for magical power and
dodging, as well as the balanced
Battle Set and dual
Crystals.
[You must be registered and logged in to see this link.] Force ShielderForce Shielders are one of the two classes who have learned to
materialize Force into a real weapon. By studying magic, they have
gained the ability to visualize and create an Astral Shield, a relic
which provides them with greater Defense. This class is the basic
[You must be registered and logged in to see this link.] class which possesses the highest Defense of all classes and, when
combined with its powerful damage-absorbing party skill, can effectively
guard other party members from a high amount of damage. Force Shielders
also possess a basic Healing skill, unlike all other classes save for
the Force Archer. Their latter skills are also the most critical
damaging techniques of all classes, making them both a good defender and
attacker. Like the Force Blader, they are a hybrid Sword-Magic class.
However, unlike the Force Blader who ultimately will have to develop
both spheres to be able to use curses, the Force Shielder can truly
specialize in only one area of expertise. A Sword Force Shielder will
focus on the physical Sword skills and value brawling and critical
damaging. In this case, they would value Strength and Dexterity for
physical power and resistance. A Magic Force Shielder will focus on
Magic skills, namely cannon-type targeted spells which value
[You must be registered and logged in to see this link.] instead of high instant damage. They will rely on Dexterity and
Intelligence for strength, resistance and dodge. The class can also be
hybridized to fully utilise its complete potential, commonly making use
of paralysing Magic skills when
[You must be registered and logged in to see this link.]. Their arsenal is by default the
Armour Set, a
Blade and a
Crystal, counterpart to the
Orb, though it can depend on the type of specialization taken if the player so chooses.
[You must be registered and logged in to see this link.] Force BladerThe
Force Blader class is themed as a magic swordsman. They use Force to empower their blade arts and have developed unique
[You must be registered and logged in to see this link.] skills that no other class possesses. Although they can use targeted
cannon-type magic skills to fight, their sword skills are the strongest,
their magic affinity being demonstrated only in their Force-imbued
Sword skills. Their most powerful attacks are also enchanted with
curses, causing negative handicapping effects on their targets alongside
damage itself. Because they evenly nurture all three of the main
attributes, they are both the most flexible and most time-consuming
class to develop. Their equipment is by default the balanced
Battle Set, a protective suit made of many different kinds of fibers, a
Katana and an
Orb. Their complexity in the use of curse skills makes them a class best for advanced players.
[You must be registered and logged in to see this link.] SkillsStrategyWiki has more information about [You must be registered and logged in to see this link.][You must be registered and logged in to see this link.]A blader using Combo Mode to fight NPCs. The combo meter can be seen.
All classes are provided with a skill library that spans in both
Sword and Magic-based spheres. Classes who are focused on one sphere,
like Warriors or Bladers, will have all its offensive and support skills
in it, while the other will be used only for common targeted magic
spells and novice buffs, as well as an advanced one. Hybrid classes may
use both spheres for different purposes; while Force Bladers develop
only curses in advanced stages of the Magic sphere, Force Shielders
possess some offensive unique arts in that sphere as well. Beyond
offensive and support skills, there are also teleportation skills that
all classes possess. Dashing is one that every character can use if they
develop the necessary Sword sphere stage, which causes them to quickly
dash a short distance and can be used in intervals to increase walking
speed. Wizards have a unique teleportation skill called Blink which
behaves similarly to Dash but is developed in the Magic sphere. Wizards
are also the only class that can use both Dash and Blink and thus walk
faster than any other class, effectively moving faster than even the
rare vehicle items that exist in the game.
Special skills are unlocked at certain points during the character's
growth by completing specific "ranking" quests. These skills include the
Combo Mode, which allows several skills to be used in succession when
the combo meter is pressed with correct timing, as well as several
Battle Modes that provide temporary attribute bonuses to the character
or even a special combat mode.
[You must be registered and logged in to see this link.][You must be registered and logged in to see this link.] Aura Mode is a basic empowering Battle Mode that can be later stacked
with either advanced Battle Modes to further increase attributes. It is
elemental in nature, although the element bears no difference in bonuses
applied, altering only the visual effects of the skill. Battle Mode 1
is an advanced Aura Mode that is unique for all classes. Some Battle
Modes provide special characteristics; the Force Blader's Battle Mode 1
allows him to use elemental cannon-type spells as superior versions of
the class's defensive buffs, while the Force Shielder's counters enemy
damage by reflecting part of it. The Force Archer's BM1 grants some
advanced skills the ability to multiply and hit more than one foe around
the target, though it has the downside of removing the area-of-effect
attribute of the skill; because of this, the skill will affect less
enemies than it would without the BM1, making this Battle Mode solely
useful for skills that possess no area of effect.
The latter Battle Mode 2 provides not only an attribute increase but
also a special combat mode unique to each class. Warriors are able to
use scythes named Astral Lances for successive attacks and special
finishing skills; Bladers use fast-paced Astral Claws whose finishing
skill has the highest critical rate of all the classes' skills. Wizards
are given special Orbs that allow them to target two enemies at the same
time and simultaneously cast two skills, each targeting a different
enemy. They can also target one enemy and use two skills at the same
time against it. Force Bladers were initially given an Astral Charger
which would charge up to three levels when using sword skills and would
then shoot one to three magical beams when a magic skill was used.
However, this was later changed into a fast-paced fencing combat mode
with ethereal visual effects. The Force Shielder can turn its Astral
Shield into a throwing Astral Blade Shield that is used akin to a
boomerang. Lastly, the Force Archer turns the Astral Bow into dual
Astral Guns that can target one or two enemies at once and deal fast
damage for little Mana.
There are also other skills for different effects - classes with
Astral weapons have one for summoning them, for example. There are
skills for summoning vehicles such as the Astral Board and Astral Bike,
as well as corresponding Combo Mode skills for when riding those
vehicles, along with many other tool skills such as
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Follow and several Social skills, or emotes, for showing emotion
animations such as sitting, laughing, crying or dancing. There are also
many upgrade skills that provide different and cumulative attribute
bonuses in Health, Mana and secondary attributes.
Skills can only be purchased and learned when a certain skill rank or
stage is achieved. Like levelling up, increasing skill ranks requires
gaining skill experience which in turn is gained by using skills
repeatedly, namely offensive skills. In previous versions of the game,
Sword skills would only increase Sword experience and Magic skills would
increase Magic experience. This was later changed to a common
experience gain where any skill increases both spheres. The experience
pool is shared by all skills, meaning that points gained can be applied
in any skill of that sphere and any skill can be used to gain
experience. Another change that was applied is the requirement of a
"class rank" for achieving a superior skill rank. Class ranks are gained
by completing ranking quests every ten character levels.
Nation War / Mission WarOnce a player has reached level 52 and completed the quest for choosing a Nation, during which they will select either the
Capella or
Procyon factions, a new event is enabled for the player. This event is the Nation War,
Tierra Gloriosa,
which occurs multiple times each day (total of 6 times per 24 hour) and
allows opposing nations to fight each other and gain war experience
points that can then be converted into either EXP, skill points or honor
points at
Port Lux officer as well as into
rune cubes at
each faction's nation war lobby. Depending on the level range of
characters, different Tierra Gloriosa channels will be accessed. During
nation war, players struggle to overtake key locations controlled by
powerful guardian monsters dubbed as
Legacy Guardian, fend off the enemy players and ultimately take control of the enemy's main base and effectively winning the war.
[You must be registered and logged in to see this link.][You must be registered and logged in to see this link.][You must be registered and logged in to see this link.][You must be registered and logged in to see this link.]Each Nation War lasts one hour and the entrance lobby is open for
some time before the event begins so as to allow players to plan
strategies, stock up on consumables and heal for the battle. While many
players can enter the lobby, only a certain number will be able to take
part in the War, in which the amount is equally same for both factions.
Entry to
Tierra Gloriosa may cost differently, depending on the
level range of Tierra Gloriosa channel entered, which may be refunded
depending on the player's total score as well as whether the faction is
victorious or not. Players are also awarded special consumable items for
their performance that they can sell on NPC shops, where the rarest and
most valuable of these will be worth a large sum of Alz.